An abstract game for 2 players by Dieter Stein
This game is dedicated to the nature and beauty of birds. Their colors, their singing, and the art of flight.
The simplest mathematical models of animal aggregations generally instruct the individual animals to follow three rules:
- Move in the same direction as your neighbor
- Remain close to your neighbors
- Avoid collisions with your neighbors
from Wikipedia, Collective animal behavior

Figure 1 – The hexagonal board with 120 spaces (intersection of lines) and 2 × 60 pieces.
Each player gets 60 birds of one color and adds 3 of them to the board according to the following figure.

Figure 2 – Initial setup.
The aim of the game seems simple: Bring all of your birds in the sky together into one contiguous flock.
Yet the flight of the birds is not that simple. You must add new birds to the sky to let them fly together and this is where the competition unfolds.
Players take turns, starting with Orange. In each turn you choose one of the following options:
If no legal moves are available, pass your turn.
Place a single bird anywhere, but not adjacent to any other friendly bird already on the board and not into a region controlled by the opponent. Such a region has no open path to any other friendly bird (see chapter “Regions” below).

Figure 3 – Orange may place a bird anywhere but not adjacent to a friendly bird or into a region controlled by the opponent.
A single bird or a line of birds move in a straight line, over vacant spaces and must always stop next to another friendly bird and in this way enlarge one or more other flocks. (A single bird can also be referred to as a “flock”.)
You may never split an existing flock.

Figure 4 – The marked orange bird has 8 moves. Note that the bird may pass friendly birds while flying as long as the final stop is adjacent to another flock.
A straight line of any number of birds of one color may fly in file or side by side.

Figure 5 – The marked flock of 3 birds has 5 moves: either 2 or 3 steps to the upper left creating a flock of 4 or 5, or to the lower left flying in single file connecting to a single bird. Opponent birds block possible moves.
You may rearrange an existing flock if it is not split and also enlarged after the move.

Figure 6 – The orange flock has only one move. It cannot be split. But it can be rearranged as long as it grew larger after the move.
If a player’s birds are separated from each other in different regions, i.e. there exists no open path to any other friendly bird, they are removed from the board – they fly away. “Open path” means vacant spaces or spaces occupied only by friendly birds.
The player who made the move can choose which region must be cleared. It is possible that more than two regions are created. Clear any of these regions but leave one region untouched.
It is possible that the opponent is left with a single flock and the game is lost immediately.
Note that usually creating regions and removing birds is beneficial only for your opponent.

Figure 7 – Orange created 3 regions A, B, and C and must now choose 2 of them, remove all birds there and give them back to the opponent player. In this example, if region B (with a single bird) would remain on the board, Blue would win the game immediately.

Figure 8 – Orange removed all birds in the regions A and B.
There may be a situation where you neither can (or want) to add a bird, nor let one of your flocks fly.
If no action is possible you must pass your turn. If however, birds could possibly be added, but only in regions of your own then you may pass your turn. If both players pass their turn, the game ends in a draw.

Figure 9 – In this situation both players have no moves available. They could add birds, but only in their own regions (marked red and yellow). Here both players pass their turns and the game ends in a draw.
You win by ending up with all your birds in one contiguous flock of any size.

Figure 10 – Blue wins.
Note that the effect of regions is always secondary. If you accomplish a winning formation and simultaneously divide your opponent’s birds into two or more contiguous flocks, each in one region, you win. There is no need for you to clear any regions and thus create a winning position for your opponent as well.

Figure 11 – Orange to move and must avoid the decisive move for Blue A to space 1, thus an orange bird enters at space 2. After that, the blue bird B flies to space 3 and Orange cannot block the winning flight of Blue A to space 4 (see winning position above, figure 10).

Figure 12 – Orange to move and win in 5 half-moves. Do you see how? Solution
volo, lat.: “I fly”
This version: August 31, 2010
This work is licensed under a Creative Commons Attribution-Noncommercial 3.0 License.
http://creativecommons.org
/licenses/by-nc/3.0/
This means that you are free to copy and use these rules, but you must include the designer’s name (Dieter Stein) and a link back to the website (spielstein.com) if you publish them.
Unless otherwise agreed, commercial use is disallowed.